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Redot Engine – Multi-platform 2D and 3D game engine
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style_box.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
David Snopek
2024-09-11
1
-1
/
+1
*
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
Hendrik Brucker
2023-07-17
1
-924
/
+0
*
Remove useless polygons from StyleBoxFlat drawing
David Giardi
2023-05-20
1
-24
/
+38
*
Fix blurry borders on antialiased FlatStyleBox
David Giardi
2023-04-17
1
-32
/
+40
*
Add a theme usability setting which updates the touch area of UI elements (e....
Fredia Huya-Kouadio
2023-01-28
1
-1
/
+1
*
Don't change region_rect when setting texture
kobewi
2023-01-26
1
-5
/
+0
*
Remove size restrictions from StyleBoxTexture
Yuri Sizov
2023-01-26
1
-16
/
+0
*
Clean-up, harmonize, and improve StyleBox API
Yuri Sizov
2023-01-19
1
-104
/
+105
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-30
1
-8
/
+4
*
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-11
/
+5
*
Unbind StyleBox*.set_*_individual() methods
FireForge
2022-09-07
1
-5
/
+0
*
Add set_default_margin_all/individual to StyleBox
FireForge
2022-09-07
1
-0
/
+35
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-1
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-3
/
+3
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-31
/
+31
*
Improve StyleBox preview
reduz
2022-05-26
1
-5
/
+7
*
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Rémi Verschelde
2022-04-28
1
-16
/
+34
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*
Add a Skew property to StyleBoxFlat
Hugo Locurcio
2022-02-26
1
-16
/
+34
*
|
Merge pull request #52624 from e8newallm/52577
Rémi Verschelde
2022-04-28
1
-4
/
+8
|
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*
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Corrected directional properties to be ordered Left->Top->Right->Bottom
Matthew Newall
2021-09-19
1
-4
/
+8
*
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|
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-0
/
+33
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/
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/
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*
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Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-11
/
+12
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
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/
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-2
/
+2
*
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-08-10
1
-67
/
+76
*
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
1
-3
/
+0
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-0
/
+7
*
Fix StyleBoxLine's incorrect style margin values
Michael Alexsander
2021-02-16
1
-2
/
+11
*
Removed _change_notify
reduz
2021-02-10
1
-9
/
+0
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-51
/
+5
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-2
/
+2
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*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-2
/
+2
*
|
Fix typo in theming methods ("botton" -> "bottom")
Hugo Locurcio
2021-01-18
1
-2
/
+2
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/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-94
/
+94
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-10
/
+0
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-22
/
+1
*
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
Hugo Locurcio
2020-09-24
1
-1
/
+1
*
Adds automatic update for region_rect
Zak
2020-08-29
1
-0
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+17
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+27
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-59
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-18
/
+18
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