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Redot Engine – Multi-platform 2D and 3D game engine
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syntax_highlighter.cpp
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
-2
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+2
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Use `(r)find_char` instead of `(r)find` for single characters
A Thousand Ships
2024-11-17
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Fix editing of some properties in `CodeHighlighter`
A Thousand Ships
2024-09-24
1
-2
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+0
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Fix uint's suffix is not highlighted in text shader editor
jsjtxietian
2024-05-03
1
-1
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+5
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Rename internal is_ascii_char to is_ascii_alphabet_char
Aaron Franke
2024-04-20
1
-1
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+1
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Connect `CodeHighlighter` with `TextEdit` without friend-access
Yuri Sizov
2023-09-19
1
-1
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+1
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Bind remaining theme properties to their respective classes
Yuri Sizov
2023-09-13
1
-1
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+1
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Make SyntaxHighlighter::get_text_edit a const function
3deathtoll
2023-04-07
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-1
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+1
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Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-11
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+3
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Improvments for SyntaxHighlighters
Paulb23
2022-01-15
1
-10
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+38
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
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+2
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
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+1
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Restore syntax highlighting
kobewi
2021-08-23
1
-1
/
+3
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-16
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+8
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
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+1
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
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+2
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Optimize StringName usage
reduz
2021-07-18
1
-1
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+1
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doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
1
-6
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+6
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Make SyntaxHighligher::_clear_highlighting_cache virtual
George Marques
2021-02-04
1
-2
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+1
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Removed duplicated binding of two methods
George Marques
2021-02-04
1
-2
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-03
1
-0
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+7
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Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
1
-4
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+4
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-4
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+4
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Fix color region end key seach and start key order
Paulb23
2020-08-22
1
-13
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+16
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Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-08-08
1
-0
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+4
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Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
1
-1
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+1
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Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-23
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+566
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Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
1
-0
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+9
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Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-0
/
+77