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Redot Engine – Multi-platform 2D and 3D game engine
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syntax_highlighter.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Make native shader source visualizer can highlight uint suffix
jsjtxietian
2024-05-07
1
-1
/
+1
*
Fix uint's suffix is not highlighted in text shader editor
jsjtxietian
2024-05-03
1
-0
/
+4
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-1
/
+0
*
Make SyntaxHighlighter::get_text_edit a const function
3deathtoll
2023-04-07
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-2
/
+7
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
1
-1
/
+1
*
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-6
/
+81
*
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
1
-0
/
+2
*
Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-0
/
+63