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path: root/scene/resources/syntax_highlighter.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Make native shader source visualizer can highlight uint suffixjsjtxietian2024-05-071-1/+1
* Fix uint's suffix is not highlighted in text shader editorjsjtxietian2024-05-031-0/+4
* Extract ScriptInstance to simplify includesYuri Sizov2023-09-061-1/+0
* Make SyntaxHighlighter::get_text_edit a const function3deathtoll2023-04-071-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-2/+7
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Changed line_edited_from(from) to lines_edit_from(from, to)Paulb232020-09-101-1/+1
* Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb232020-07-111-6/+81
* Expose Syntax highlighter for editor pluginsPaulb232020-07-111-0/+2
* Convert syntax highlighters into a resourcePaulb232020-07-111-0/+63