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path: root/scene/resources/texture.h
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* Added proper import support for 3D and Array texturesJuan Linietsky2018-08-061-32/+43
* add 3D texturesThomas Herzog2018-07-301-0/+71
* Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-1/+68
* ImageTexture.load returns an error code.Pieter-Jan Briers2018-05-141-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added a higher level wrapper for proxy textureJuan Linietsky2017-12-041-0/+27
* Added filter_clip to AtlasTextureMrCdK2017-11-051-0/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* Curve featuresMarc Gilleron2017-06-261-8/+1
* GradientTexture now uses a GradientMarc Gilleron2017-06-241-64/+5
* Added Curve resourceMarc Gilleron2017-06-241-11/+16
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-5/+5
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-15/+15
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+3
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-4/+4
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+2
* Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky2017-05-231-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-13/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+141
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-130/+107
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+10
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+71
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-5/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-1/+0
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-1/+4
* forgot to add mirroredrepeat flag to flags file. fixed.romulox_x2015-06-251-1/+1
* added support for mirrored repeat texture wrappingromulox_x2015-06-251-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+2
* Working TileMap tile transpose transform.Carl Olsson2015-02-021-13/+12
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+2
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+2
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+338