| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Added proper import support for 3D and Array textures | Juan Linietsky | 2018-08-06 | 1 | -32/+43 |
* | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -0/+71 |
* | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | 2018-07-16 | 1 | -1/+68 |
* | ImageTexture.load returns an error code. | Pieter-Jan Briers | 2018-05-14 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Added a higher level wrapper for proxy texture | Juan Linietsky | 2017-12-04 | 1 | -0/+27 |
* | Added filter_clip to AtlasTexture | MrCdK | 2017-11-05 | 1 | -0/+4 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
* | Curve features | Marc Gilleron | 2017-06-26 | 1 | -8/+1 |
* | GradientTexture now uses a Gradient | Marc Gilleron | 2017-06-24 | 1 | -64/+5 |
* | Added Curve resource | Marc Gilleron | 2017-06-24 | 1 | -11/+16 |
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -5/+5 |
* | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -15/+15 |
* | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+3 |
* | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -4/+4 |
* | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+2 |
* | Fix stex import into black textures when lossless and lossy are selected, clo... | Juan Linietsky | 2017-05-23 | 1 | -1/+1 |
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -13/+8 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -0/+141 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -130/+107 |
* | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+3 |
* | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+10 |
* | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -0/+71 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -5/+5 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky | 2016-06-27 | 1 | -1/+0 |
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -8/+8 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky | 2015-12-02 | 1 | -0/+1 |
* | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -1/+4 |
* | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x | 2015-06-25 | 1 | -1/+1 |
* | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -0/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -0/+2 |
* | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -13/+12 |
* | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+2 |
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+2 |
* | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+1 |
* | -Added OpenSSL and HTTPS support | Juan Linietsky | 2014-04-28 | 1 | -1/+4 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+338 |