Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97 | Spartan322 | 2024-11-11 | 1 | -1/+1 |
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| * | Merge pull request #94889 from rune-scape/no-const-list-erase | Thaddeus Crews | 2024-11-10 | 1 | -1/+1 |
| |\ | | | | | | | | | | Remove const_cast in `List::erase` | ||||
| | * | Avoid const_cast in List::erase by requiring mutable elements | rune-scape | 2024-11-08 | 1 | -1/+1 |
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* | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -2/+2 |
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| * | | Merge pull request #98571 from timothyqiu/pname-no-editor | Thaddeus Crews | 2024-11-05 | 1 | -2/+2 |
| |\ \ | | |/ | |/| | | | | Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation | ||||
| | * | Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation | Haoyu Qiu | 2024-10-26 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | Using `PNAME()` on these properties are redundant as they won't be displayed in the editor and some of them will be automatically ignored by the extraction script. | ||||
* | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 1 | -1/+1 |
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| * | | Add alpha channel display to vec4 previews of visual shader nodes | Chaosus | 2024-10-18 | 1 | -1/+1 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | Merge pull request #95984 from timothyqiu/what-identifier | Rémi Verschelde | 2024-08-27 | 1 | -2/+2 |
|\ | | | | | | | Add `String.is_valid_unicode_identifier()` | ||||
| * | Add `String.is_valid_unicode_identifier()` | Haoyu Qiu | 2024-08-27 | 1 | -2/+2 |
| | | | | | | | | | | | | | | - Adds `is_valid_unicode_identifier()` - Adds `is_valid_ascii_identifier()` - Deprecates `is_valid_identifier()` - Renames `validate_identifier()` to `validate_ascii_identifier()` | ||||
* | | Merge pull request #95126 from Chaosus/shader_cubemap_fix | Rémi Verschelde | 2024-08-27 | 1 | -1/+1 |
|\ \ | | | | | | | | | | Allow setting a cubemap as default parameter to shader | ||||
| * | | Allow setting a cubemap as default parameter to shader | Chaosus | 2024-08-27 | 1 | -1/+1 |
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* / | Add `CLIP_SPACE_FAR` built-in to spatial shader | Chaosus | 2024-08-27 | 1 | -0/+3 |
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* | Merge pull request #94215 from Chaosus/vs_preview_and_param_list | Rémi Verschelde | 2024-08-26 | 1 | -2/+74 |
|\ | | | | | | | Add a material preview to visual shader editor | ||||
| * | Add a material preview to visual shader editor | Yuri Rubinsky | 2024-08-17 | 1 | -2/+74 |
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* | | Fix visual shader inputs to follow the alphabet order | Yuri Rubinsky | 2024-08-20 | 1 | -141/+140 |
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* | Merge pull request #95465 from jsjtxietian/remove-category-warning | Rémi Verschelde | 2024-08-16 | 1 | -1/+0 |
|\ | | | | | | | Remove `missing a category` warning in visual shader node | ||||
| * | Remove `missing a category` warning in visual shader node | jsjtxietian | 2024-08-13 | 1 | -1/+0 |
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* | | Change "Node3D" to "Spatial" in VisualShader resource | tetrapod00 | 2024-08-12 | 1 | -9/+9 |
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* | Fix internal connection count decreased if visual shader node removed | Yuri Rubinsky | 2024-07-18 | 1 | -0/+1 |
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* | Add few new outputs to the visual shaders | Yuri Rubinsky | 2024-07-12 | 1 | -0/+2 |
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* | Fix bugs in visual shader varyings | Yuri Rubinsky | 2024-06-16 | 1 | -24/+29 |
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* | Fix incorrect preview port in visual shader | Yuri Rubinsky | 2024-06-14 | 1 | -6/+1 |
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* | Merge pull request #92847 from aaronp64/varying_getter_port_type | Rémi Verschelde | 2024-06-11 | 1 | -3/+3 |
|\ | | | | | | | Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader | ||||
| * | Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader | aaronp64 | 2024-06-06 | 1 | -3/+3 |
| | | | | | | | | | | | | When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`. Fixes #92832 | ||||
* | | Merge pull request #90850 from AlexeyBond/patch-1 | Rémi Verschelde | 2024-06-07 | 1 | -0/+4 |
|\ \ | |/ |/| | | | Handle Vector4 default input values in visual shaders | ||||
| * | fix: Handle Vector4 default input values in visual shaders | Alexey Bondarenko | 2024-04-18 | 1 | -0/+4 |
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* | | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -1/+1 |
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* | | [VisualShader] Add reroute node and improve port drawing | Hendrik Brucker | 2024-05-13 | 1 | -4/+92 |
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* | | Reduce and prevent unnecessary random-access to `List` | A Thousand Ships | 2024-05-04 | 1 | -26/+28 |
| | | | | | | | | | | | | | | | | | | Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable | ||||
* | | Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand | Rémi Verschelde | 2024-05-01 | 1 | -0/+4 |
|\ \ | | | | | | | | | | Prevent expanding output port in visual shader expression | ||||
| * | | Prevent expanding output port in visual shader expression | Yuri Rubinsky | 2024-04-19 | 1 | -0/+4 |
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* / | Rename internal is_ascii_char to is_ascii_alphabet_char | Aaron Franke | 2024-04-20 | 1 | -2/+2 |
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* | [Compatibility] Add stub for VisualShaderNodeComment | Hendrik Brucker | 2024-04-18 | 1 | -1/+20 |
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* | Add GraphFrame and integrate it in VisualShader | Hendrik Brucker | 2024-04-04 | 1 | -23/+124 |
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* | Refactor the parsing of port names in visual shader's expressions | Yuri Rubinsky | 2024-03-21 | 1 | -52/+45 |
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* | Redesign the graph editor for visual shaders | Hendrik Brucker | 2024-02-22 | 1 | -0/+5 |
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* | Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data | Rémi Verschelde | 2024-02-08 | 1 | -0/+2 |
|\ | | | | | | | Support CUSTOM shader attributes in 2D | ||||
| * | Add custom shader attributes to Canvas Item Shaders | Giwayume | 2024-01-23 | 1 | -0/+2 |
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* | | Check is the ref shader valid in visual shader's update_option_menu | jsjtxietian | 2024-01-25 | 1 | -0/+4 |
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* | | Add connection-related VisualShader operations | Hendrik Brucker | 2024-01-19 | 1 | -0/+14 |
| | | | | | | | | | | | | - Insert a node in a connection - Drop an unconnected node on a connection to insert it - Delete a connection | ||||
* | | Merge pull request #84348 from ↵ | Rémi Verschelde | 2024-01-04 | 1 | -4/+4 |
|\ \ | |/ |/| | | | | | | | jsjtxietian/screen-uv-in-visual-shader-preview-should-uv Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv | ||||
| * | Fix visual shader's screen_uv input preview uses position of node | jsjtxietian | 2023-11-06 | 1 | -4/+4 |
| | | | | | | | | rather than a sample area like uv | ||||
* | | Visual shader refacter use of connection | Alistair Leslie-Hughes | 2023-12-12 | 1 | -6/+7 |
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* | | Fix VisualShader connection use after free. | Alistair Leslie-Hughes | 2023-11-14 | 1 | -1/+1 |
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* | Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen | Rémi Verschelde | 2023-10-13 | 1 | -3/+0 |
|\ | | | | | | | Fix bool varying's generated code will be modified with flat | ||||
| * | Fix bool varying's generated code will be modified with flat | jsjtxietian | 2023-10-12 | 1 | -3/+0 |
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* | | Fix parameter shader node not declared when only connected to a VaryingSetter | jsjtxietian | 2023-10-12 | 1 | -1/+1 |
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