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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader.cpp
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Author
Age
Files
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*
Fix connection of subports after uniform->constant conversion in vshader
Yuri Rubinsky
2022-05-23
1
-0
/
+42
*
Add a new HashSet template
reduz
2022-05-20
1
-8
/
+8
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
/
+2
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-4
/
+4
*
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
1
-1
/
+1
|
\
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*
Capitalize/fix some property enum hints
FireForge
2022-05-12
1
-1
/
+1
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-29
/
+29
*
|
Capitalize output port names in visual shader
FireForge
2022-05-13
1
-58
/
+58
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/
*
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-22
1
-134
/
+66
*
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
1
-3
/
+180
*
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-29
1
-1
/
+0
*
Merge pull request #59619 from Chaosus/vs_input_desc
Rémi Verschelde
2022-03-28
1
-2
/
+2
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\
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*
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-28
1
-2
/
+2
*
|
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-5
/
+5
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/
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-17
/
+17
*
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-08
1
-19
/
+65
*
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-07
1
-15
/
+501
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\
|
*
Add varying support to visual shaders
Yuri Roubinsky
2022-03-04
1
-15
/
+501
*
|
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-03-03
1
-2
/
+17
|
/
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-1
/
+1
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-5
/
+9
*
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
1
-132
/
+132
*
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-9
/
+5
*
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-03
1
-1
/
+1
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\
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*
String: Add contains().
Anilforextra
2022-02-04
1
-1
/
+1
*
|
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
1
-146
/
+417
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/
*
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-23
1
-2
/
+2
|
\
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*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-2
/
+2
*
|
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
1
-1
/
+0
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/
*
Fix undo after non-last port removal in `VisualShaderNodeExpression`
Yuri Roubinsky
2022-01-21
1
-2
/
+0
*
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
1
-1
/
+1
*
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-53
/
+33
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-14
/
+14
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-18
1
-0
/
+1
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-1
/
+3
*
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-11
1
-10
/
+8
*
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
1
-0
/
+6
|
\
|
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-0
/
+6
*
|
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-10
1
-2
/
+2
|
/
*
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
1
-0
/
+8
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-13
/
+13
*
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-29
1
-5
/
+9
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-4
/
+23
*
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
1
-11
/
+41
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-26
/
+26
*
Fix misspelled "overriden"
Haoyu Qiu
2021-08-26
1
-1
/
+1
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-58
/
+51
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