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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Allow setting a cubemap as default parameter to shader
Chaosus
2024-08-27
1
-1
/
+1
*
Add a material preview to visual shader editor
Yuri Rubinsky
2024-08-17
1
-2
/
+7
*
Fix bugs in visual shader varyings
Yuri Rubinsky
2024-06-16
1
-3
/
+6
*
[VisualShader] Add reroute node and improve port drawing
Hendrik Brucker
2024-05-13
1
-0
/
+4
*
Prevent expanding output port in visual shader expression
Yuri Rubinsky
2024-04-19
1
-0
/
+1
*
[Compatibility] Add stub for VisualShaderNodeComment
Hendrik Brucker
2024-04-18
1
-0
/
+22
*
Add GraphFrame and integrate it in VisualShader
Hendrik Brucker
2024-04-04
1
-10
/
+31
*
Refactor the parsing of port names in visual shader's expressions
Yuri Rubinsky
2024-03-21
1
-0
/
+4
*
Redesign the graph editor for visual shaders
Hendrik Brucker
2024-02-22
1
-13
/
+49
*
Check is the ref shader valid in visual shader's update_option_menu
jsjtxietian
2024-01-25
1
-0
/
+1
*
Add connection-related VisualShader operations
Hendrik Brucker
2024-01-19
1
-0
/
+1
*
Implement drop-down list properties to the custom visual shader nodes
Yuri Roubinski
2023-09-29
1
-1
/
+25
*
Clean up/refactor GraphNode and make it more flexible
Hendrik Brucker
2023-09-07
1
-0
/
+4
*
Make the dragging connections more user-friendly in visual shaders
Yuri Roubinski
2023-07-20
1
-0
/
+3
*
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Rémi Verschelde
2023-06-20
1
-4
/
+4
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*
Avoid making unnecessary copies of `LocalVector`
RedworkDE
2023-05-06
1
-4
/
+4
*
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Add handling of custom visual shader nodes from GDExtension
Yuri Rubinsky
2023-05-06
1
-0
/
+6
|
/
*
Prevent preview error for the instance parameter in visual shader
Yuri Rubinsky
2023-02-03
1
-1
/
+12
*
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-31
1
-3
/
+3
*
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-06
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-1
/
+1
*
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-22
1
-4
/
+3
*
Add conversion for uniform_name property in visual shader
Yuri Rubinsky
2022-09-07
1
-0
/
+4
*
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-37
/
+37
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*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-37
/
+37
*
|
Replace Vector2(i) with Size2(i) for methods returning a size
Johan Aires Rastén
2022-09-01
1
-3
/
+3
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/
*
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-25
1
-2
/
+2
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-1
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-16
1
-3
/
+8
*
Remove engine version from visual shader
Yuri Rubinsky
2022-06-10
1
-10
/
+0
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-12
/
+12
*
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-22
1
-0
/
+1
*
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
1
-0
/
+3
*
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-08
1
-0
/
+6
*
Add varying support to visual shaders
Yuri Roubinsky
2022-03-04
1
-6
/
+158
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-2
/
+2
*
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
1
-1
/
+1
*
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
1
-3
/
+5
*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-1
/
+1
*
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-06
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-2
/
+0
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-1
/
+1
*
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
1
-0
/
+2
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*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-0
/
+2
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