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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader_nodes.cpp
Commit message (
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Author
Age
Files
Lines
*
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-05-05
1
-15
/
+51
*
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-26
1
-83
/
+460
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Texture refactor
Juan Linietsky
2020-02-11
1
-46
/
+46
*
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
1
-0
/
+81
*
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-03
1
-1
/
+1
*
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
1
-7
/
+7
*
Better visual shader code generation
Yuri Roubinsky
2020-02-01
1
-115
/
+180
*
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
1
-0
/
+1
*
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
2020-01-27
1
-10
/
+13
*
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
1
-5
/
+5
*
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-08
1
-3
/
+24
|
\
|
*
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Yuri Roubinsky
2019-11-22
1
-3
/
+24
*
|
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
|
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
Yuri Roubinsky
2019-12-12
1
-0
/
+1
|
/
*
Added sampler inputs for visual shaders
Yuri Roubinsky
2019-11-03
1
-7
/
+9
*
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-11-01
1
-0
/
+1
*
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-11
1
-65
/
+80
*
Uses LoD even if UV slot is not used in visual shader textures
Yuri Roubinsky
2019-10-10
1
-11
/
+47
*
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-09
1
-18
/
+90
*
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-03
1
-15
/
+37
*
Added sampler port type for visual shaders
Chaosus
2019-10-01
1
-7
/
+74
*
Some formatting fixes in visual_shader_nodes.cpp
Yuri Rou
2019-09-18
1
-6
/
+113
*
Removed useless code from Switch in visual shader
Chaosus89
2019-09-05
1
-9
/
+1
*
Some improvements for Switch node in visual shaders
Chaosus89
2019-09-03
1
-3
/
+34
*
Some improvements to Mix visual shader function
Yuri Roubinski
2019-08-06
1
-11
/
+67
*
Fix outerProduct function in visual shaders
Chaosus
2019-08-01
1
-1
/
+1
*
i18n: Sync translation template with current source
Rémi Verschelde
2019-07-19
1
-1
/
+1
*
Merge pull request #30532 from Chaosus/vs_triplanar
Rémi Verschelde
2019-07-15
1
-0
/
+92
|
\
|
*
Added triplanar uniform texture node to visual shaders
Chaosus
2019-07-12
1
-0
/
+92
*
|
Added "Is" and "Compare" functions to visual shaders
Chaosus
2019-07-12
1
-0
/
+314
|
/
*
Added DEPTH_TEXTURE to visual shaders
Chaosus
2019-07-05
1
-1
/
+49
*
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-05-19
1
-6
/
+73
*
Renames captions of Scalar/VectorInterp in Visual Shaders
Chaosus
2019-04-29
1
-2
/
+2
*
Added conditional nodes to visual shaders
Chaosus
2019-04-13
1
-0
/
+137
*
Major improvements for visual shader system
Chaosus
2019-04-07
1
-8
/
+1032
*
Fix saturate ScalarFunc in Visual Shader
Windy Darian
2019-02-25
1
-1
/
+1
*
change hint_color to hint_albedo for sampler2ds
clayjohn
2019-02-04
1
-2
/
+2
*
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-21
1
-28
/
+28
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
Marcelo Fernandez
2018-07-17
1
-0
/
+17
*
Several name fixes for visual shader
Chaosus
2018-07-15
1
-56
/
+56
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-0
/
+1879