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path: root/scene/resources/visual_shader_nodes.cpp
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* Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-15/+51
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-83/+460
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-4/+4
* Texture refactorJuan Linietsky2020-02-111-46/+46
* Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky2020-02-071-0/+81
* Added missing '\n' in visual shader fresnel node code generationYuri Roubinsky2020-02-031-1/+1
* Few extra formatting fixes for visual shader node generationYuri Roubinsky2020-02-011-7/+7
* Better visual shader code generationYuri Roubinsky2020-02-011-115/+180
* Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky2020-01-271-0/+1
* Fix VisualShaderNodeCubeMap generationYuri Roubinsky2020-01-271-10/+13
* Docs for some nodes in visual shaderYuri Roubinsky2020-01-231-5/+5
* Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky2020-01-081-3/+24
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| * Makes Fresnel node in visual shaders to use default NORMAL/VIEWYuri Roubinsky2019-11-221-3/+24
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* | Added missed enum constant VisualShaderNodeTexture::SOURCE_PORTYuri Roubinsky2019-12-121-0/+1
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* Added sampler inputs for visual shadersYuri Roubinsky2019-11-031-7/+9
* Fix some crashes, overflows and using variables without valuesRafał Mikrut2019-11-011-0/+1
* [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky2019-10-111-65/+80
* Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky2019-10-101-11/+47
* Makes cube maps to be works in visual shadersYuri Roubinsky2019-10-091-18/+90
* Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky2019-10-031-15/+37
* Added sampler port type for visual shadersChaosus2019-10-011-7/+74
* Some formatting fixes in visual_shader_nodes.cppYuri Rou2019-09-181-6/+113
* Removed useless code from Switch in visual shaderChaosus892019-09-051-9/+1
* Some improvements for Switch node in visual shadersChaosus892019-09-031-3/+34
* Some improvements to Mix visual shader functionYuri Roubinski2019-08-061-11/+67
* Fix outerProduct function in visual shadersChaosus2019-08-011-1/+1
* i18n: Sync translation template with current sourceRémi Verschelde2019-07-191-1/+1
* Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde2019-07-151-0/+92
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| * Added triplanar uniform texture node to visual shadersChaosus2019-07-121-0/+92
* | Added "Is" and "Compare" functions to visual shadersChaosus2019-07-121-0/+314
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* Added DEPTH_TEXTURE to visual shadersChaosus2019-07-051-1/+49
* Added Fresnel and OneMinus to visual shadersChaosus2019-05-191-6/+73
* Renames captions of Scalar/VectorInterp in Visual ShadersChaosus2019-04-291-2/+2
* Added conditional nodes to visual shadersChaosus2019-04-131-0/+137
* Major improvements for visual shader systemChaosus2019-04-071-8/+1032
* Fix saturate ScalarFunc in Visual ShaderWindy Darian2019-02-251-1/+1
* change hint_color to hint_albedo for sampler2dsclayjohn2019-02-041-2/+2
* Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky2019-01-211-28/+28
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cppMarcelo Fernandez2018-07-171-0/+17
* Several name fixes for visual shaderChaosus2018-07-151-56/+56
* Visual Shaders are back.Juan Linietsky2018-07-141-0/+1879