summaryrefslogtreecommitdiffstats
path: root/scene/resources/visual_shader_particle_nodes.cpp
Commit message (Expand)AuthorAgeFilesLines
* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-3/+3
* made visual shader ports expandable by default if there is only one output po...DennisManaa2023-09-221-8/+8
* Unify and streamline connecting to Resource changeskobewi2023-07-171-12/+3
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
* Add few improvements for `VisualShaderNodeParticleRandomness`Yuri Rubinsky2023-01-091-31/+59
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Optimize a code generation of visual shader particlesYuri Rubinsky2022-12-111-22/+37
* Make some Image methods statickobewi2022-10-141-6/+6
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-10/+10
* Fix MSVC warning C4702: unreachable codeRémi Verschelde2022-09-281-20/+27
* Add static methods for creating Image and ImageTexturekobewi2022-07-081-3/+3
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-4/+4
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+2
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-56/+111
* Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky2022-02-061-26/+26
* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-8/+8
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Prevent crash when passing empty array to MeshEmitterYuri Roubinsky2021-11-261-63/+94
* Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky2021-11-181-71/+218
* Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky2021-11-121-2/+2
* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
* Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky2021-11-061-1/+279
* Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky2021-11-051-6/+75
* Make port previews in visual shader visible in other shader modesYuri Roubinsky2021-10-111-0/+20
* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-11/+14
* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-40/+40
* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-0/+1025