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path: root/scene/resources/visual_shader_particle_nodes.cpp
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* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+2
| | | | | Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-56/+111
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* Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky2022-02-061-26/+26
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* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-8/+8
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Prevent crash when passing empty array to MeshEmitterYuri Roubinsky2021-11-261-63/+94
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* Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky2021-11-181-71/+218
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* Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky2021-11-121-2/+2
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* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky2021-11-061-1/+279
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* Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky2021-11-051-6/+75
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* Make port previews in visual shader visible in other shader modesYuri Roubinsky2021-10-111-0/+20
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* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-11/+14
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* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-40/+40
| | | | | In files that have lots of branching, `\t` was replaced with a tab character instead.
* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-0/+1025