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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader_particle_nodes.cpp
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Author
Age
Files
Lines
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-2
/
+2
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-56
/
+111
*
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
1
-26
/
+26
*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Prevent crash when passing empty array to MeshEmitter
Yuri Roubinsky
2021-11-26
1
-63
/
+94
*
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-18
1
-71
/
+218
*
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
1
-2
/
+2
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
/
+2
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-1
/
+279
*
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
1
-6
/
+75
*
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
1
-0
/
+20
*
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
1
-11
/
+14
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-40
/
+40
*
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
1
-0
/
+1025