| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Fix some missing categories in visual shader nodes | A Thousand Ships | 2024-03-05 | 1 | -8/+0 |
* | Redesign the graph editor for visual shaders | Hendrik Brucker | 2024-02-22 | 1 | -0/+20 |
* | Extract and reorganize texture resource classes | Hendrik Brucker | 2023-07-14 | 1 | -0/+2 |
* | Add few improvements for `VisualShaderNodeParticleRandomness` | Yuri Rubinsky | 2023-01-09 | 1 | -0/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -2/+2 |
* | Add some more fixes to visual shader | Yuri Roubinsky | 2022-02-07 | 1 | -6/+8 |
* | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | 2022-01-22 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | 2021-11-26 | 1 | -1/+0 |
* | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | 2021-11-18 | 1 | -3/+11 |
* | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 1 | -1/+46 |
* | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | 2021-11-05 | 1 | -0/+11 |
* | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | 2021-10-11 | 1 | -0/+5 |
* | Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | Yuri Roubinsky | 2021-08-16 | 1 | -2/+2 |
* | Continuation of work on visual particles system | Yuri Roubinsky | 2021-06-07 | 1 | -0/+285 |