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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader_particle_nodes.h
Commit message (
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Author
Age
Files
Lines
*
Fix some missing categories in visual shader nodes
A Thousand Ships
2024-03-05
1
-8
/
+0
*
Redesign the graph editor for visual shaders
Hendrik Brucker
2024-02-22
1
-0
/
+20
*
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+2
*
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-09
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-6
/
+8
*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Prevent crash when passing empty array to MeshEmitter
Yuri Roubinsky
2021-11-26
1
-1
/
+0
*
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-18
1
-3
/
+11
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-1
/
+46
*
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
1
-0
/
+11
*
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
1
-0
/
+5
*
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Yuri Roubinsky
2021-08-16
1
-2
/
+2
*
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
1
-0
/
+285