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path: root/scene/resources/visual_shader_particle_nodes.h
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* Fix some missing categories in visual shader nodesA Thousand Ships2024-03-051-8/+0
* Redesign the graph editor for visual shadersHendrik Brucker2024-02-221-0/+20
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+2
* Add few improvements for `VisualShaderNodeParticleRandomness`Yuri Rubinsky2023-01-091-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-6/+8
* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Prevent crash when passing empty array to MeshEmitterYuri Roubinsky2021-11-261-1/+0
* Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky2021-11-181-3/+11
* Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky2021-11-061-1/+46
* Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky2021-11-051-0/+11
* Make port previews in visual shader visible in other shader modesYuri Roubinsky2021-10-111-0/+5
* Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`Yuri Roubinsky2021-08-161-2/+2
* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-0/+285