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path: root/scene/resources/visual_shader_sdf_nodes.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* made visual shader ports expandable by default if there is only one output po...DennisManaa2023-09-221-3/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-16/+16
* Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky2022-02-061-9/+9
* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-3/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-6/+6
* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-29/+29
* Added SDF nodes to visual shaderYuri Roubinsky2021-01-181-0/+283