Commit message (Expand) | Author | Age | Files | Lines | |
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* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | made visual shader ports expandable by default if there is only one output po... | DennisManaa | 2023-09-22 | 1 | -3/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Add some more fixes to visual shader | Yuri Roubinsky | 2022-02-07 | 1 | -16/+16 |
* | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | 2022-02-06 | 1 | -9/+9 |
* | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | 2022-01-22 | 1 | -3/+3 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -6/+6 |
* | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | 2021-07-19 | 1 | -29/+29 |
* | Added SDF nodes to visual shader | Yuri Roubinsky | 2021-01-18 | 1 | -0/+283 |