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path: root/scene/resources/world.cpp
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-382/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-36/+36
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+17
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+1
* Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde2020-01-061-0/+10
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| * Viewport environment is updated properly when set to own worldPouleyKetchoupp2019-11-291-0/+10
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* 32294: Changed the default_angular_damp value to a float.devbox2019-10-071-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
* Dead code tells no talesRémi Verschelde2017-08-271-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+7
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+17
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-109/+81
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-5/+5
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-7/+0
* Type renames:Juan Linietsky2017-01-111-5/+5
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-0/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes/cleans upJuan Linietsky2015-03-221-0/+6
* Fixed #553: Disable 3D nodes for smaller executablemarynate2014-07-031-4/+14
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+338