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path: root/scene/resources/world.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-92/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-11/+11
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde2018-10-011-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+2
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-16/+13
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+0
* Type renames:Juan Linietsky2017-01-111-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes/cleans upJuan Linietsky2015-03-221-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+83