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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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resources
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world_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Reorganize some code to have 2D things grouped together
Aaron Franke
2024-04-13
1
-4
/
+4
*
Merge pull request #76713 from KoBeWi/TODO_is_now
Rémi Verschelde
2023-05-16
1
-0
/
+8
|
\
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*
Fix 2D audio in multiple viewports
kobewi
2023-05-03
1
-0
/
+8
*
|
Make navigation mesh edge connections optional
smix8
2023-05-11
1
-0
/
+1
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/
*
Create default World physics spaces on demand only
smix8
2023-01-31
1
-10
/
+12
*
Create default World navigation maps on demand only
smix8
2023-01-30
1
-8
/
+10
*
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
1
-4
/
+2
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\
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*
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
1
-4
/
+2
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+3
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/
*
Added node for Navigation links
Josh Jones
2022-08-26
1
-0
/
+1
*
Mark some common project settings as basic
Hugo Locurcio
2022-06-12
1
-2
/
+2
*
Improve Navigation2D default settings, see #56852
Pawel Lampe
2022-01-28
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-4
/
+4
*
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-1
/
+1
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-287
/
+0
*
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-05
1
-1
/
+1
*
Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
1
-1
/
+1
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-4
/
+19
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-10
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-5
/
+5
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Avoid overflow when calculating visible_cells
Patrick Dawson
2020-07-13
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+14
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-46
/
+0
*
Expose the cell_size affecting VisibilityNotifier2D precision
Bojidar Marinov
2020-04-28
1
-1
/
+1
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-13
/
+13
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
32294: Changed the default_angular_damp value to a float.
devbox
2019-10-07
1
-1
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-10-01
1
-3
/
+3
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Use the gravity constant to calculate weights
Johan Manuel
2017-07-05
1
-1
/
+0
*
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
1
-3
/
+4
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-4
/
+4
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