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path: root/scene/resources/world_2d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Reorganize some code to have 2D things grouped togetherAaron Franke2024-04-131-4/+4
* Merge pull request #76713 from KoBeWi/TODO_is_nowRémi Verschelde2023-05-161-0/+8
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| * Fix 2D audio in multiple viewportskobewi2023-05-031-0/+8
* | Make navigation mesh edge connections optionalsmix82023-05-111-0/+1
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* Create default World physics spaces on demand onlysmix82023-01-311-10/+12
* Create default World navigation maps on demand onlysmix82023-01-301-8/+10
* Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde2023-01-061-4/+2
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| * Add PropertyInfo overload for GLOBAL_DEFkobewi2022-12-111-4/+2
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+3
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* Added node for Navigation linksJosh Jones2022-08-261-0/+1
* Mark some common project settings as basicHugo Locurcio2022-06-121-2/+2
* Improve Navigation2D default settings, see #56852Pawel Lampe2022-01-281-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-4/+4
* Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-1/+1
* Refactor VisibilityNotifierreduz2021-06-161-287/+0
* Increase the default 2D gravity to 980.0Hugo Locurcio2021-05-051-1/+1
* Allow Navigation to be more flexibleGilles Roudière2021-03-151-1/+1
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-4/+19
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-10/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-5/+5
* Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Avoid overflow when calculating visible_cellsPatrick Dawson2020-07-131-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-7/+14
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-46/+0
* Expose the cell_size affecting VisibilityNotifier2D precisionBojidar Marinov2020-04-281-1/+1
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-13/+13
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* 32294: Changed the default_angular_damp value to a float.devbox2019-10-071-1/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde2018-10-011-3/+3
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Use the gravity constant to calculate weightsJohan Manuel2017-07-051-1/+0
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-3/+4
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4