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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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world_3d.h
Commit message (
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Author
Age
Files
Lines
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-93
/
+0
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+5
*
Create default World physics spaces on demand only
smix8
2023-01-31
1
-1
/
+1
*
Create default World navigation maps on demand only
smix8
2023-01-30
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-4
/
+4
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-1
/
+1
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-10
/
+4
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+91