| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | 2021-10-06 | 1 | -0/+3 |
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| | * | Implemented SkeletonEditorGizmo | Silc Renew | 2021-10-07 | 1 | -0/+3 |
| * | | Add pre-sort signal and notification in Container | PouleyKetchoupp | 2021-10-05 | 1 | -0/+1 |
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| * | Display a editor gizmo icon for Listener3D | Hugo Locurcio | 2021-09-16 | 1 | -3/+0 |
| * | New and improved IK system for Skeleton3D | TwistedTwigleg | 2021-08-14 | 1 | -0/+1 |
| * | Node3D gizmo improvements | jfons | 2021-07-23 | 1 | -0/+1 |
| * | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio | 2021-07-16 | 1 | -0/+4 |
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| | * | Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D. | sygi | 2021-07-02 | 1 | -0/+4 |
| * | | Remove clips_input() method and use clip_content | kobewi | 2021-06-25 | 1 | -1/+0 |
| * | | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde | 2021-06-13 | 1 | -0/+1 |
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| | * | | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky | 2021-06-12 | 1 | -0/+1 |
| * | | | Consistently prefix bound virtual methods with _ | kobewi | 2021-06-12 | 1 | -4/+4 |
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| * / | Scene: Remove unused `mesh_materials` StringNames | Rémi Verschelde | 2021-04-15 | 1 | -4/+0 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| * | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | 2020-12-08 | 1 | -1/+1 |
| * | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg | 2020-11-26 | 1 | -0/+1 |
| * | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
| * | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee | 2020-05-22 | 1 | -0/+2 |
| * | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
| * | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+4 |
| * | Implement global and per instance shader uniforms. | Juan Linietsky | 2020-04-17 | 1 | -0/+2 |
| * | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -1/+1 |
| * | Working multiple window support, including editor | Juan Linietsky | 2020-03-26 | 1 | -0/+3 |
| * | Refactored input, goes all via windows now. | Juan Linietsky | 2020-03-26 | 1 | -0/+4 |
| * | Signals: Port more uses of connect_compat | Rémi Verschelde | 2020-02-28 | 1 | -1/+0 |
| * | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -7/+1 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | 2019-02-14 | 1 | -0/+2 |
| * | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
| * | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | 2018-08-20 | 1 | -0/+2 |
| * | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | 2018-07-29 | 1 | -0/+2 |
| * | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | 2018-06-18 | 1 | -0/+2 |
| * | Add ready signal to Node | Zephilinox | 2018-01-20 | 1 | -0/+1 |
| * | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky | 2017-08-06 | 1 | -2/+0 |
| * | renamed node path, closes #5691 | Juan Linietsky | 2017-08-05 | 1 | -1/+1 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Added ability to change A-star cost function | Fabian Mathews | 2017-04-01 | 1 | -0/+3 |
| * | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -11/+11 |
| * | Add emission_finished signal to Particles2D | Bojidar Marinov | 2017-02-25 | 1 | -0/+1 |
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -20/+20 |
| * | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -0/+2 |