| Commit message (Expand) | Author | Age | Files | Lines |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | 2020-12-08 | 1 | -1/+1 |
* | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg | 2020-11-26 | 1 | -0/+1 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
* | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee | 2020-05-22 | 1 | -0/+2 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+4 |
* | Implement global and per instance shader uniforms. | Juan Linietsky | 2020-04-17 | 1 | -0/+2 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -1/+1 |
* | Working multiple window support, including editor | Juan Linietsky | 2020-03-26 | 1 | -0/+3 |
* | Refactored input, goes all via windows now. | Juan Linietsky | 2020-03-26 | 1 | -0/+4 |
* | Signals: Port more uses of connect_compat | Rémi Verschelde | 2020-02-28 | 1 | -1/+0 |
* | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -7/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | 2019-02-14 | 1 | -0/+2 |
* | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
* | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | 2018-08-20 | 1 | -0/+2 |
* | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | 2018-07-29 | 1 | -0/+2 |
* | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | 2018-06-18 | 1 | -0/+2 |
* | Add ready signal to Node | Zephilinox | 2018-01-20 | 1 | -0/+1 |
* | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky | 2017-08-06 | 1 | -2/+0 |
* | renamed node path, closes #5691 | Juan Linietsky | 2017-08-05 | 1 | -1/+1 |
* | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Added ability to change A-star cost function | Fabian Mathews | 2017-04-01 | 1 | -0/+3 |
* | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -11/+11 |
* | Add emission_finished signal to Particles2D | Bojidar Marinov | 2017-02-25 | 1 | -0/+1 |
* | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -20/+20 |
* | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -0/+2 |
* | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky | 2017-01-08 | 1 | -0/+1 |
* | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky | 2017-01-08 | 1 | -0/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+6 |
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+2 |
* | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -0/+1 |
* | animation_started signal to AnimationPlayer | Jakub Grzesik | 2016-04-14 | 1 | -0/+1 |
* | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -0/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -1/+11 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+1 |
* | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 1 | -0/+7 |