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path: root/scene/scene_string_names.h
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix connection of animation changed signal in AnimationTrackEditorSilc Renew2022-11-201-2/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add a constant StringName for RESET animationkobewi2021-12-061-0/+1
* Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde2021-10-061-0/+3
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| * Implemented SkeletonEditorGizmoSilc Renew2021-10-071-0/+3
* | Add pre-sort signal and notification in ContainerPouleyKetchoupp2021-10-051-0/+1
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* Display a editor gizmo icon for Listener3DHugo Locurcio2021-09-161-3/+0
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-0/+1
* Node3D gizmo improvementsjfons2021-07-231-0/+1
* Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio2021-07-161-0/+4
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| * Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi2021-07-021-0/+4
* | Remove clips_input() method and use clip_contentkobewi2021-06-251-1/+0
* | Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde2021-06-131-0/+1
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| * | Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-0/+1
* | | Consistently prefix bound virtual methods with _kobewi2021-06-121-4/+4
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* / Scene: Remove unused `mesh_materials` StringNamesRémi Verschelde2021-04-151-4/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename CanvasItem's hide signal to hiddenMarcel Admiraal2020-12-081-1/+1
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-0/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* New lightmapperJuan Linietsky2020-05-101-0/+4
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-0/+3
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-0/+4
* Signals: Port more uses of connect_compatRémi Verschelde2020-02-281-1/+0
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-7/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* -Fixes to undo redo to avoid crash, closes #24251Juan Linietsky2019-02-141-0/+2
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-0/+2
* Expose _clips_input as a virtual function, closes #15358Juan Linietsky2018-07-291-0/+2
* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+2
* Add ready signal to NodeZephilinox2018-01-201-0/+1
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed some string names and animation playback options, closes #9446Juan Linietsky2017-08-061-2/+0
* renamed node path, closes #5691Juan Linietsky2017-08-051-1/+1
* Reworked translation systemJuan Linietsky2017-06-281-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Added ability to change A-star cost functionFabian Mathews2017-04-011-0/+3
* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1