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path: root/servers/audio/effects/audio_effect_reverb.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix member names of `AudioFrame` to match extensionA Thousand Ships2024-02-131-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add suffixes to all nodes and resourcesFireForge2022-06-111-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-20/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-8/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* AudioEffectReverb: max predelay_feedback to 0.98Poommetee Ketson2018-01-311-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-83/+78
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-16/+16
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-8/+8
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+182