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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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camera_server.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+3
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-3
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-2
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-4
/
+4
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
iOS modular build and export implementation.
bruvzg
2019-12-01
1
-0
/
+19
*
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
1
-1
/
+1
*
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-19
1
-2
/
+2
*
Add script to fix style issues and copyright headers
Rémi Verschelde
2019-06-17
1
-4
/
+4
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+96