| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Spartan322 | 2024-10-13 | 1 | -0/+2 |
* | Update PinJoint2D API with angle limits and motor speed | Dragos Daian | 2023-09-26 | 1 | -0/+3 |
* | Extract ScriptInstance to simplify includes | Yuri Sizov | 2023-09-06 | 1 | -1/+0 |
* | PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position | Ricardo Buring | 2023-04-14 | 1 | -0/+1 |
* | Add get_contact_impulse method to PhysicsDirectBodyState2D | Ricardo Buring | 2023-01-10 | 1 | -0/+1 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Rename all gdnative occurences to gdextension | Gilles Roudière | 2022-12-12 | 1 | -9/+9 |
* | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | 2022-09-25 | 1 | -1/+4 |
* | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring | 2022-09-15 | 1 | -14/+1 |
* | PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) | Ricardo Buring | 2022-09-09 | 1 | -3/+3 |
* | Create GDExtension classes for PhysicsServer2D | Ricardo Buring | 2022-09-04 | 1 | -0/+462 |