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Redot Engine – Multi-platform 2D and 3D game engine
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physics_server_2d_extension.h
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Author
Age
Files
Lines
*
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
David Snopek
2024-09-11
1
-22
/
+22
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-0
/
+3
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-1
/
+0
*
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
Ricardo Buring
2023-04-14
1
-0
/
+1
*
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-9
/
+9
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-1
/
+4
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-14
/
+1
*
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
Ricardo Buring
2022-09-09
1
-3
/
+3
*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+462