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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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navigation_server_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Streamline Navigation layer function names.
smix8
2022-06-15
1
-5
/
+5
*
Add NavigationRegion costs for pathfinding
smix8
2022-06-06
1
-0
/
+10
*
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-05-12
1
-0
/
+13
*
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
1
-2
/
+2
*
Rename NavigationServer's free method to free_rid
Haoyu Qiu
2022-04-08
1
-1
/
+1
*
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
1
-4
/
+1
|
\
|
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+1
*
|
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-05
1
-1
/
+1
|
/
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Make 2D navigation consider scale
Gilles Roudière
2021-03-18
1
-1
/
+2
*
Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
1
-0
/
+15
*
Implement Navigation layers
Gilles Roudière
2021-03-10
1
-3
/
+22
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+229