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path: root/servers/physics/area_sw.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-264/+0
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-6/+4
* Merge pull request #33615 from raphael10241024/fix_shape_changeRémi Verschelde2020-01-161-0/+3
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| * refresh area2d collision when shape changes, close #33369RaphaelHunter2019-11-141-0/+3
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Make angular_damp of new Area nodes match the global defaultTomasz Chabora2019-04-011-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-94/+78
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-8/+8
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* merged some stuff for okamJuan Linietsky2015-09-031-0/+8
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+6
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-0/+69
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-4/+2
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+192