Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -35/+31 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
* | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 1 | -0/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+8 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+3 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+5 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -0/+6 |
* | Fixing Issues... | Juan Linietsky | 2014-09-19 | 1 | -1/+16 |
* | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -1/+4 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+119 |