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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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physics
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shape_sw.cpp
Commit message (
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Author
Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-667
/
+528
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Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-1
/
+1
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-53
/
+53
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-4
/
+6
*
Type renames:
Juan Linietsky
2017-01-11
1
-18
/
+18
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-31
/
+31
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-4
/
+0
*
avoid crash with empty concavepolygonshape, fixes #3169
Juan Linietsky
2016-01-10
1
-0
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
fixes crash related to empty concavecollisionshape, fixes #1709
Juan Linietsky
2015-04-26
1
-0
/
+13
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-5
/
+11
*
Little Bits
Juan Linietsky
2014-08-14
1
-1636
/
+1636
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1664