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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics
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shape_sw.h
Commit message (
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Author
Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-127
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+106
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Inf and NaN support added to GDScript.
Saracen
2017-02-28
1
-1
/
+1
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-19
/
+19
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
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Type renames:
Juan Linietsky
2017-01-11
1
-9
/
+9
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Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-0
/
+9
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Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-0
/
+9
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-8
/
+8
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-2
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+2
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-2
/
+2
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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should fixes #1284
UsernameIsAReservedWord
2015-02-26
1
-1
/
+1
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3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-402
/
+443
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+430