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path: root/servers/physics_2d/body_2d_sw.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-2/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-217/+177
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-5/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-19/+33
* Type renames:Juan Linietsky2017-01-111-3/+3
* Various corrections in 2D math.Ferenc Arn2017-01-101-4/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-3/+14
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
* physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-031-0/+22
* skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-021-1/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-2/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-10/+23
* Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-081-10/+15
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-3/+6
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-161-0/+2
* -Made one way collision work with 2D physics (rigidbody)Juan Linietsky2015-05-031-0/+1
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+3
* Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky2015-04-181-15/+22
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| * Implement Area2D space_override_mode combineFabio Alessandrelli2015-04-141-15/+22
* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fix area center of gravityJuan Linietsky2015-03-221-1/+1
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+1
* Changes to 2D physics engineJuan Linietsky2015-01-051-4/+41
* Bug FixesJuan Linietsky2014-11-021-1/+7
* ColladaJuan Linietsky2014-10-141-1/+12
* missing fils from yesterday comit.Juan Linietsky2014-10-031-8/+9
* -improved physics ccdJuan Linietsky2014-02-191-581/+586
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+609