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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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godot_area_2d.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Merge pull request #83003 from AThousandShips/null_check_extra
Rémi Verschelde
2023-10-09
1
-1
/
+1
|
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|
*
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
/
+1
*
|
Fixes to allow object-less callables throughout Godot
Mai Lavelle
2023-10-06
1
-14
/
+0
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/
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-10
/
+10
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-5
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
/
+3
*
Add area monitor callback error checking
Ryan Heath
2022-08-07
1
-0
/
+8
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-22
/
+26
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-20
1
-0
/
+1
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-4
/
+19
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-66
/
+66
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+305