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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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godot_area_2d.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
1
-2
/
+2
*
Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
1
-2
/
+2
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-3
/
+3
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-4
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Clean up Hash Functions
reduz
2022-06-20
1
-3
/
+3
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-14
/
+13
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-4
/
+6
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-8
/
+6
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+196