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path: root/servers/physics_2d/godot_body_2d.cpp
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-8/+8
* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-151-7/+10
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-9/+9
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-4/+6
* Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp2021-11-251-0/+3
* Add wakeup() conditional if previous gravity was 0Brennen Green2021-11-221-0/+3
* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-29/+84
* Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-1/+1
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-38/+48
* Merge pull request #54124 from Uxeron/CenterOfMassRotationFixCamille Mohr-Daurat2021-10-221-8/+4
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| * Fix physics body rotating incorrectly around it's center of massUxeron2021-10-221-8/+4
* | Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp2021-10-221-4/+4
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* Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp2021-10-211-0/+1
* Fix 2D center of mass not updated from transformPouleyKetchoupp2021-10-191-1/+11
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+677