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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_2d
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godot_space_2d.cpp
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-4
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+4
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Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-...
Rémi Verschelde
2023-02-01
1
-1
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+1
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Fix physics events being interpreted twice when in canvas layer
Markus Sauermann
2023-01-31
1
-1
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+1
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Create default World physics spaces on demand only
smix8
2023-01-31
1
-9
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+9
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Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
1
-20
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+7
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Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
1
-20
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+7
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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*
Remove duplicate project settings definitions
kobewi
2022-11-08
1
-1
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+1
*
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Rémi Verschelde
2022-09-28
1
-2
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+3
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
1
-2
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+3
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Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-28
1
-2
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+0
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Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
1
-1
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+1
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
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+1
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Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-2
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+2
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Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-1
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+13
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-4
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+4
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-2
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+2
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
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+2
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-3
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+3
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Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-20
1
-1
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+1
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-03-04
1
-4
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+1
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BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
1
-4
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+1
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In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-18
1
-4
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
1
-0
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+18
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Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-0
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+18
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Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-09
1
-9
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+15
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Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-2
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+12
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Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-17
1
-9
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+5
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Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
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+16
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Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-61
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+48
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Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+1213