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path: root/servers/physics_2d/physics_server_2d_sw.h
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* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-3/+2
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-3/+2
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-1/+1
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+1
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+1
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* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-1/+1
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-3/+1
* Fixing 2D moving platform logicfabriceci2021-07-151-1/+1
* Safe margin cleanupPouleyKetchoupp2021-06-041-2/+2
* Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-191-0/+2
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-1/+1
* Make Servers truly Thread Safereduz2021-02-101-9/+14
* Use real_t in physics codeAaron Franke2021-01-281-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-130/+130
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-2/+2
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-2/+2
* | Correct misspellings of damped spring.Marcel Admiraal2020-06-041-2/+2
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* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+296