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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_2d
/
physics_server_2d_sw.h
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Age
Files
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*
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-3
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+2
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-3
/
+2
*
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-1
/
+1
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-1
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+1
*
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
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+1
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/
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Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-1
/
+1
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-3
/
+1
*
Fixing 2D moving platform logic
fabriceci
2021-07-15
1
-1
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+1
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-2
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+2
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Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-19
1
-0
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+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
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+1
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-9
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+14
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Use real_t in physics code
Aaron Franke
2021-01-28
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-130
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+130
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-2
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+2
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-2
/
+2
*
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Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-2
/
+2
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/
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-4
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+296