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* Update copyright statements to 2020Rémi Verschelde2020-01-0133-66/+66
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-1/+1
* Merge pull request #32845 from madmiraal/rigidbody-mode-changeRémi Verschelde2019-10-251-0/+2
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| * Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal2019-10-151-0/+2
* | Fix leak in Physics2DServerSWRafał Mikrut2019-10-241-0/+1
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* Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal2019-10-121-1/+1
* Fix uninitialized inertia value in Body2DSWAndrii Doroshenko (Xrayez)2019-08-231-0/+1
* Fix custom inertia in physics2d, closes#30838RaphaelHunter2019-08-222-13/+17
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias2019-08-091-22/+6
* Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin2019-08-072-5/+3
* Correct typo and format of commentsIAmActuallyCthulhu2019-07-301-3/+3
* Remove physics thread getting the gl contextsantouits2019-07-271-2/+0
* Update some dead links in the codebaseMichael Alexsander Silva Dias2019-07-231-1/+1
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-233-16/+14
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-8/+11
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-1/+1
* Merge pull request #29951 from raphael10241024/add_physics_2d_optimizeRémi Verschelde2019-07-014-11/+59
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| * add 2d physic optimization simlilar to 3d physicsyakun.zhang2019-06-214-11/+59
* | Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
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* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Fix some shape2d get_moment_of_inertia erroryakun.zhang2019-05-201-8/+5
* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-092-12/+12
* Merge pull request #27371 from ShyRed/fixdisabled2dcollisionsRémi Verschelde2019-04-305-11/+11
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| * Allow adding disabled shapesShyRed2019-04-235-11/+11
* | Use approximate equallity methods in many placesAaron Franke2019-04-251-2/+2
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* Merge pull request #27673 from qarmin/small_fixesRémi Verschelde2019-04-222-6/+4
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| * Small fixes, mostly dupicated codeqarmin2019-04-082-6/+4
* | Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-3/+6
* | Remove hardcoded joint biasShyRed2019-03-271-3/+1
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* Make query checks less agressive, fixes #24694Juan Linietsky2019-03-021-13/+8
* Fixed bugs in test body motion and removed unnecesary test in move_and_slide....Juan Linietsky2019-02-211-0/+11
* Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fixRémi Verschelde2019-02-211-2/+5
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| * Area2d rectangle collision check doesn't ignore the first pixel row and colum...PouleyKetchoupp2019-02-211-2/+5
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-202-13/+13
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* Skip disabled shape when getting rest info. Fixes #25941Juan Linietsky2019-02-161-0/+4
* Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky2019-02-161-7/+15
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-162-0/+11
* Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky2019-02-161-0/+4
* Make ray shapes not work with OWC. They don't make practical sense together. ...Juan Linietsky2019-02-161-3/+12
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Fixed OWC for rigid bodies, closes #25732Juan Linietsky2019-02-121-2/+2
* Cleanup after @reduz :)Rémi Verschelde2019-01-211-1/+0
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-186-8/+27
* Update copyright statements to 2019Rémi Verschelde2019-01-0133-66/+66
* fixes crash when Body2DSW doesn't have spacehedin2018-12-271-0/+1
* Disabled CollisionShape and CollisionShape2D are not processed nowStanislav2018-12-122-0/+8
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-163-0/+27
* Ensure that even at slow speed, you will always get collision using kinematic...Juan Linietsky2018-11-141-53/+58
* Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky2018-11-102-13/+22