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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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Age
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
31
-62
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+62
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Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
6
-95
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+194
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Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
6
-95
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+194
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Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
2
-30
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+57
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
2
-30
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+57
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Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
2
-7
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+25
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Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
2
-7
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+25
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Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-09
1
-9
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+15
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Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
7
-22
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+29
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Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
4
-58
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+82
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Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-25
3
-4
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+12
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
2
-2
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+2
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Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-22
1
-0
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+3
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Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-20
3
-4
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+9
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Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-17
1
-9
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+5
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Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-16
1
-1
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+3
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Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
8
-64
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+126
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Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
8
-64
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+126
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Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
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+16
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Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-1
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+8
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Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
4
-1
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+7
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Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
4
-1
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+7
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Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Rémi Verschelde
2021-11-08
1
-5
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+1
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ThreadWorkPool no longer starts worker threads if given zero work.
Ibrahn Sahir
2021-11-01
1
-5
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+1
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Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
2
-70
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+54
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Use `Callable` in Area monitor callback
rafallus
2021-11-01
4
-80
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+78
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Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
3
-48
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+60
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Merge pull request #54124 from Uxeron/CenterOfMassRotationFix
Camille Mohr-Daurat
2021-10-22
1
-8
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+4
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Fix physics body rotating incorrectly around it's center of mass
Uxeron
2021-10-22
1
-8
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+4
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Fix RigidDynamicBody2D auto center of mass calculation
PouleyKetchoupp
2021-10-22
1
-4
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+4
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Fix RigidDynamicBody collision update after changing collision layer/mask
PouleyKetchoupp
2021-10-21
1
-0
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+1
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Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-19
2
-2
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+15
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Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
34
-2664
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+2201
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Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-05
1
-0
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+9
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Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
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+9
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Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-04
1
-8
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+8
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Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-05
1
-8
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+8
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Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
5
-33
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+34
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-5
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+5
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Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
8
-49
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+0
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
3
-141
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+141
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-2
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+2
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
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+2
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Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-28
2
-12
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+13
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
2
-12
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+13
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Added set_active(true) to all body direct state force apply/impulses. #52915
Daniel
2021-09-24
1
-0
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+8
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
23
-238
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+158
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Initialize variables in servers/physics
qarmin
2021-09-15
23
-238
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+158
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
8
-26
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+26
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
10
-137
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+181
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