| Commit message (Expand) | Author | Age | Files | Lines |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -0/+29 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Mono: Make the bindings generator output enums | Ignacio Etcheverry | 2017-12-24 | 1 | -0/+4 |
* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
* | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -36/+17 |
* | Remove node from list before calling queries, fixes #10886 | Juan Linietsky | 2017-11-10 | 1 | -1/+1 |
* | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+9 |
* | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | 2017-11-03 | 1 | -0/+67 |
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| * | Implemented physics plug | AndreaCatania | 2017-11-04 | 1 | -0/+67 |
* | | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+2 |
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* | Added new API to get body direct state | AndreaCatania | 2017-09-29 | 1 | -0/+2 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -4/+4 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -79/+79 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -8/+8 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -10/+10 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -4/+4 |
* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -2/+2 |
* | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -8/+3 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -16/+16 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -373/+331 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -155/+155 |
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -6/+6 |
* | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 1 | -4/+4 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -5/+5 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -155/+155 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -3/+3 |
* | Documented many Physics2D* classes | Ovnuniarchos | 2016-06-12 | 1 | -0/+8 |
* | Fix wrong return and argument types in documentation | Ignacio Etcheverry | 2016-05-04 | 1 | -1/+1 |
* | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -0/+1 |
* | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -7/+7 |
* | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | 2015-12-22 | 1 | -1/+3 |
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| * | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -1/+3 |
* | | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -1/+1 |
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* | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 1 | -0/+1 |
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| * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 1 | -0/+1 |
* | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 1 | -1/+1 |
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* | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -2/+4 |
* | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 |
* | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -0/+75 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | fixes/cleans up | Juan Linietsky | 2015-03-22 | 1 | -0/+31 |
* | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -0/+3 |
* | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+4 |