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path: root/servers/physics_2d_server.cpp
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* Properly expose PhysicsServer methodsLATRio2019-04-301-4/+4
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-161-0/+1
* doc: Sync classref with current sourceRémi Verschelde2019-01-261-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-2/+24
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-2/+24
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* | PhysicsServer: Add validity checks for shape query parametersRémi Verschelde2018-09-101-16/+8
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* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-10/+36
* doc: Sync classref with current sourceRémi Verschelde2018-07-261-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+11
* Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy...MrCdK2018-05-251-0/+2
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-3/+4
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+29
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-0/+4
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-36/+17
* Remove node from list before calling queries, fixes #10886Juan Linietsky2017-11-101-1/+1
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+9
* Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky2017-11-031-0/+67
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| * Implemented physics plugAndreaCatania2017-11-041-0/+67
* | Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+2
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* Added new API to get body direct stateAndreaCatania2017-09-291-0/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-79/+79
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-8/+8
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-10/+10
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+3
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-16/+16
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-373/+331
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-155/+155
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-6/+6
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-4/+4
* Type renames:Juan Linietsky2017-01-111-5/+5
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-155/+155
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-3/+3
* Documented many Physics2D* classesOvnuniarchos2016-06-121-0/+8
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+1
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+1