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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_3d
/
body_3d_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-6
/
+0
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-19
/
+8
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
/
+6
*
Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-29
1
-9
/
+14
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
1
-28
/
+7
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-7
/
+7
*
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
1
-2
/
+0
*
Fix some angular velocity calculations
e344fde6bf
2021-03-20
1
-7
/
+5
*
Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-08
1
-6
/
+14
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-3
/
+0
*
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-14
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-29
/
+55
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-53
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+814