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path: root/servers/physics_3d/body_3d_sw.cpp
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* Safe margin cleanupPouleyKetchoupp2021-06-041-6/+0
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-19/+8
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek2021-05-291-9/+14
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-28/+7
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-7/+7
* Godot Physics solver optimizationPouleyKetchoupp2021-04-121-2/+0
* Fix some angular velocity calculationse344fde6bf2021-03-201-7/+5
* Fixes division by zero when 3d body does not have valid shapeKyle2021-03-081-6/+14
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-3/+0
* Properly pass safe margin on initialization.Juan Linietsky2020-07-141-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-29/+55
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-53/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+814