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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_body_3d.cpp
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix RigidBody3D inertia calculation
Cykyrios
2022-10-19
1
-1
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-15
/
+15
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-7
/
+10
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-10
/
+10
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-3
/
+2
*
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-25
1
-0
/
+3
*
Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-22
1
-0
/
+3
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-28
/
+83
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-1
/
+1
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-31
/
+47
*
Fix RigidDynamicBody collision update after changing collision layer/mask
PouleyKetchoupp
2021-10-21
1
-0
/
+2
*
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-19
1
-8
/
+9
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+757