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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_collision_solver_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix separation ray normal direction
Ricardo Buring
2023-01-26
1
-3
/
+2
*
Analytic collision normals
Peter Eastman
2023-01-18
1
-7
/
+11
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-27
1
-4
/
+0
*
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
1
-2
/
+2
|
\
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*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-2
/
+2
*
|
Warn users when collisions are not supported
fabriceci
2022-09-19
1
-1
/
+6
|
/
*
Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-08-27
1
-4
/
+14
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-4
/
+4
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-13
/
+15
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-5
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
1
-3
/
+3
*
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-1
/
+1
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+572