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path: root/servers/physics_3d/godot_collision_solver_3d.cpp
Commit message (Expand)AuthorAgeFilesLines
* Fix separation ray normal directionRicardo Buring2023-01-261-3/+2
* Analytic collision normalsPeter Eastman2023-01-181-7/+11
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove unnecessary bail-out if shape A is concave. The test for A being conca...Malcolm Nixon2022-12-271-4/+0
* Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde2022-10-051-2/+2
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| * Remove usage of unitialized variablesRafał Mikrut2022-10-011-2/+2
* | Warn users when collisions are not supportedfabriceci2022-09-191-1/+6
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* Fix collision solving between world boundary and motion shapeRicardo Buring2022-08-271-4/+14
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-4/+4
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-13/+15
* Fix some issues found by cppcheck.bruvzg2022-04-061-5/+5
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix contact generation with backface collision disabledPouleyKetchoupp2021-11-171-3/+3
* Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-1/+1
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+572