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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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godot_collision_solver_3d_sat.cpp
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Author
Age
Files
Lines
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Fix typo bug in convex-convex separating axis test
Ricardo Buring
2023-04-08
1
-1
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+1
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Collision detection supports uniform scaling
Peter Eastman
2023-01-19
1
-21
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+23
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Analytic collision normals
Peter Eastman
2023-01-18
1
-25
/
+34
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Merge pull request #70787 from peastman/cylinder
Rémi Verschelde
2023-01-12
1
-138
/
+76
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Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
Peter Eastman
2023-01-02
1
-140
/
+78
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Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Rémi Verschelde
2023-01-12
1
-101
/
+102
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Modified the collision_sphere_capsule function to only test the one "correct"...
Malcolm Nixon
2023-01-02
1
-101
/
+102
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-12-06
1
-1
/
+1
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-20
/
+41
*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-1
/
+1
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-1
/
+1
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-39
/
+39
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
1
-13
/
+66
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+2397