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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
45
-90
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+90
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Rebrand preambles to Redot
Spartan322
2024-10-13
45
-0
/
+90
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fix rare physics crash
rune-scape
2024-06-18
1
-0
/
+4
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Add useful error msg in `GodotSoftBody3D::set_mesh`
jsjtxietian
2024-05-14
1
-1
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+6
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[Core] Add `LocalVector::has` for convenience
A Thousand Ships
2024-05-06
2
-3
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+3
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Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
1
-2
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+2
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Increase size of WorldBoundaryShape to be much larger
Hugo Locurcio
2024-04-16
1
-1
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+1
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Fix separating axes for 3D cylinder-face collisions
Markus Mikonsaari
2024-04-01
1
-1
/
+1
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-3
/
+1
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Allow for 32 max collisions in `test_body_motion`
Mikael Hermansson
2024-03-15
1
-1
/
+1
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Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
2
-3
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+3
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Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-1
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+1
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Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
2
-6
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+6
*
Fix body leaving area gravity influence
Occalepsus
2023-12-21
2
-2
/
+10
*
Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
3
-8
/
+10
*
Merge pull request #83003 from AThousandShips/null_check_extra
Rémi Verschelde
2023-10-09
4
-10
/
+10
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
4
-10
/
+10
*
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Fixes to allow object-less callables throughout Godot
Mai Lavelle
2023-10-06
2
-16
/
+4
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/
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Add vararg call() method to C++ Callable
kobewi
2023-10-05
1
-4
/
+1
*
Merge pull request #82313 from AThousandShips/null_check_servers
Rémi Verschelde
2023-09-26
6
-191
/
+191
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
6
-191
/
+191
*
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Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Rémi Verschelde
2023-09-26
1
-2
/
+2
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Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-2
/
+2
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Merge pull request #78757 from Crimzoth/RigidBody3D-mass-issue-fix
Rémi Verschelde
2023-09-26
1
-1
/
+1
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Fix: Mass not set properly for RigidBody
Crimzoth
2023-06-27
1
-1
/
+1
*
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Fix bindings of `PhysicsServer3DRenderingServerHandler`
Mikael Hermansson
2023-09-20
1
-4
/
+2
*
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Add ability to get barycentric coordinates from ray
PrecisionRender
2023-08-02
7
-30
/
+41
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Merge pull request #76138 from rburing/ccd_against_moving
Rémi Verschelde
2023-06-19
1
-2
/
+5
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Improve rigid body CCD against moving bodies
Ricardo Buring
2023-04-16
1
-2
/
+5
*
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Single Compilation Unit build.
lawnjelly
2023-06-06
4
-85
/
+33
*
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Restore edge and face support thresholds in 3D
Ricardo Buring
2023-05-17
1
-15
/
+22
*
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Merge pull request #76088 from rburing/contact_points_global_3d
Rémi Verschelde
2023-05-10
1
-4
/
+4
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PhysicsDirectBodyState3D: report contact points using global coordinates
Ricardo Buring
2023-04-15
1
-4
/
+4
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*
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Fix precision in physics supports generation
Black-Cat
2023-04-29
1
-14
/
+14
*
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Fix misuses of error macros
Danil Alexeev
2023-04-18
1
-1
/
+0
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*
Resolved issues with script PhysicsDirectBodyState3d contacts
Tim Gift
2023-04-12
4
-10
/
+22
*
Fix typo bug in convex-convex separating axis test
Ricardo Buring
2023-04-08
1
-1
/
+1
*
Revert attempted fix of trimesh CCD
Ricardo Buring
2023-03-13
1
-11
/
+4
*
Merge pull request #72917 from rburing/fix_trimesh_ccd
Rémi Verschelde
2023-02-20
1
-23
/
+57
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Fix CCD in case of multiple supports in motion direction
Ricardo Buring
2023-02-10
1
-23
/
+57
*
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Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Rémi Verschelde
2023-02-17
1
-0
/
+2
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Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
Mariano Javier Suligoy
2022-11-02
1
-0
/
+2
*
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
2
-1
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+1
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Create default World physics spaces on demand only
smix8
2023-01-31
1
-8
/
+8
*
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Merge pull request #72107 from rburing/separation_ray_normal
Rémi Verschelde
2023-01-31
1
-3
/
+2
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Fix separation ray normal direction
Ricardo Buring
2023-01-26
1
-3
/
+2
*
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Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
2
-13
/
+13
*
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Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
2
-9
/
+0
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Use range iterators in LocalVector loops
kobewi
2023-01-21
2
-86
/
+40
*
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Collision detection supports uniform scaling
Peter Eastman
2023-01-19
1
-21
/
+23
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