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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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Author
Age
Files
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Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
48
-3722
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+3132
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Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
3
-11
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+11
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Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-05
1
-0
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+10
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Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
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+10
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Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-04
1
-8
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+8
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Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-05
1
-8
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+8
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Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
5
-37
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+37
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Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
5
-37
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+37
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Fix crashes with pinned vertices in GodotPhysics Soft Body
PouleyKetchoupp
2021-10-04
1
-8
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+18
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Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-04
1
-1
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+1
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Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
5
-11
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+14
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Use range iterators for `Map`
Lightning_A
2021-09-30
3
-8
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+8
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Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-1
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+0
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
2
-193
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+193
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Don't memcpy to nullptr even if length is zero
Haoyu Qiu
2021-09-29
1
-2
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+4
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-2
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+2
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
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+2
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Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-28
2
-13
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+12
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
2
-13
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+12
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Added set_active(true) to all body direct state force apply/impulses. #52915
Daniel
2021-09-24
1
-0
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+8
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Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
5
-58
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+121
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
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+1
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Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-17
1
-4
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+4
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
30
-387
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+205
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Initialize variables in servers/physics
qarmin
2021-09-15
30
-387
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+205
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Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
8
-37
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+37
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
8
-37
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+37
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Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-13
12
-12
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+12
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Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-09-06
2
-111
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+297
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
7
-141
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+189
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Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-09-06
1
-6
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+6
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Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-6
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+6
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Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
2
-2
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+7
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Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
9
-143
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+348
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
9
-143
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+348
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Merge pull request #52070 from nekomatata/area-point-gravity-fix
Fabio Alessandrelli
2021-08-28
5
-32
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+33
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Fix point gravity calculation
PouleyKetchoupp
2021-08-24
5
-32
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+33
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Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
4
-30
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+51
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Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
10
-22
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+212
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
9
-53
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+53
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Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
4
-13
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+13
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
5
-8
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+18
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Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
2
-5
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+15
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
7
-2
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+172
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Merge pull request #51801 from nekomatata/area-one-directional-layer-check
Camille Mohr-Daurat
2021-08-26
2
-33
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+42
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One-directional layer check for Area vs. RigidBody/SoftBody/Area
PouleyKetchoupp
2021-08-17
2
-33
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+42
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Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
4
-18
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+111
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Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
4
-18
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+111
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Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
12
-12
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+12
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Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-19
1
-107
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+97
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