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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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Author
Age
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Use range iterators in LocalVector loops
kobewi
2023-01-21
2
-86
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+40
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Collision detection supports uniform scaling
Peter Eastman
2023-01-19
1
-21
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+23
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Analytic collision normals
Peter Eastman
2023-01-18
9
-52
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+67
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Merge pull request #70787 from peastman/cylinder
Rémi Verschelde
2023-01-12
1
-138
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+76
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Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
Peter Eastman
2023-01-02
1
-140
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+78
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Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Rémi Verschelde
2023-01-12
1
-101
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+102
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Modified the collision_sphere_capsule function to only test the one "correct"...
Malcolm Nixon
2023-01-02
1
-101
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+102
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Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
5
-35
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+47
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Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
5
-35
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+47
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Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-07
1
-16
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+39
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Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...
Malcolm Nixon
2023-01-02
1
-16
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+39
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Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
1
-17
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+6
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Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
1
-17
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+6
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
45
-1305
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+1305
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Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
1
-0
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+1
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Adds a method to return the angular velocity of a platform
fabriceci
2022-08-24
1
-0
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+1
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Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-27
1
-4
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+0
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Fix regression 70154 caused by my prior CCD fix.
Geekotron
2022-12-16
1
-5
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+5
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Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven...
Geekotron
2022-12-13
1
-9
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+20
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Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Rémi Verschelde
2022-12-11
1
-1
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+1
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Fix typo bug in heightmap shape
Ricardo Buring
2022-12-10
1
-1
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+1
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Merge pull request #69674 from rburing/conStraint
Rémi Verschelde
2022-12-07
2
-4
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+4
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Fix typo in physics step: contraint -> constraint
Ricardo Buring
2022-12-06
2
-4
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+4
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Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
Rémi Verschelde
2022-12-06
1
-1
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+1
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Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-12-06
1
-1
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+1
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Fix collision detection for degenerate capsules
Ricardo Buring
2022-12-06
1
-6
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+4
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Code simplifications found by cppcheck
Markus Sauermann
2022-11-21
1
-1
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+0
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Remove duplicate project settings definitions
kobewi
2022-11-08
1
-1
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+1
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Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-1
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+1
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Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...
Mark Riedesel
2022-10-31
1
-1
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+8
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Merge pull request #64382 from peastman/support
Clay John
2022-10-27
2
-23
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+92
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Optimized support function for large meshes
Peter Eastman
2022-10-18
2
-23
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+92
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Fix RigidBody3D inertia calculation
Cykyrios
2022-10-19
1
-1
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+1
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Optimize Convex Collision
Juan Linietsky
2022-10-13
2
-28
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+54
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
3
-56
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+56
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Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
3
-4
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+4
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Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
3
-4
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+4
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Fix crash when executing `PhysicsServer2D.joint_clear`
Haoyu Qiu
2022-09-30
1
-0
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+1
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Merge pull request #66568 from rburing/cylinder_support_is_dead
Rémi Verschelde
2022-09-28
1
-23
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+0
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GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
1
-23
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+0
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
1
-2
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+3
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Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
6
-18
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+18
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Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
2
-1
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+18
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Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-21
4
-13
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+15
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
4
-13
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+15
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Warn users when collisions are not supported
fabriceci
2022-09-19
1
-1
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+6
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Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
3
-5
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+5
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Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-08-27
2
-5
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+15
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Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
1
-1
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+1
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
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+1
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