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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-14
3
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+7
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Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
3
-0
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+7
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Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-13
1
-25
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+52
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Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-07-01
1
-25
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+52
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Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-06
1
-20
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+20
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Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-30
6
-66
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+62
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Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
6
-66
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+62
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Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
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+3
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Merge pull request #42636 from madmiraal/fix-infinite-inertia
Rémi Verschelde
2021-06-11
1
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+21
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Apply infinite inertia checks to Godot physics 3D
Marcel Admiraal
2021-03-06
1
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+21
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Refactor CommandQueueMT
reduz
2021-06-09
1
-1
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+1
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
2
-4
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+4
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Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
2
-2
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+2
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
2
-2
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+2
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Safe margin cleanup
PouleyKetchoupp
2021-06-04
5
-34
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+5
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-19
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+8
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Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
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+1
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
31
-242
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+241
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Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-29
1
-9
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+14
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Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-3
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+3
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Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
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+1
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Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
7
-380
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+65
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Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
20
-247
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+527
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
5
-14
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+13
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Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
2
-42
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+358
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Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
2
-42
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+358
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Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
5
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+20
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Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-14
6
-118
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+117
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Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
6
-118
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+117
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Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-12
1
-6
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+6
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Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-06
1
-0
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+3
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Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-1
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+2
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Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
1
-1
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+1
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Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-26
1
-2
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+6
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Remove all elements from monitored_bodies and monitored_areas when processed
Marcel Admiraal
2020-12-26
1
-2
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+6
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[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-22
1
-5
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+5
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Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
1
-4
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+16
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Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-11
1
-4
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+16
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Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
2
-17
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+14
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Fix some angular velocity calculations
e344fde6bf
2021-03-20
2
-17
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+14
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Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
16
-109
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+2392
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SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
16
-109
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+2392
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Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
3
-67
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+169
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Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-17
3
-35
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+68
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Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-16
3
-35
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+68
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Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
1
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+45
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Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-08
1
-6
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+14
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Merge pull request #46581 from Riteo/fix-capsule-shape
Rémi Verschelde
2021-03-02
2
-26
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+26
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Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-03-02
2
-26
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+26
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Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-27
2
-3
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+9
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