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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_server_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Update remaining physics exclude parameters to use TypedArray
Ricardo Buring
2022-11-23
1
-3
/
+3
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+3
*
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-07
1
-8
/
+31
*
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-05
1
-0
/
+2
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\
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*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+2
*
|
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-20
/
+20
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/
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-2
/
+2
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-15
/
+16
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
Add static methods to create RayQueryParameters
kobewi
2022-06-10
1
-0
/
+12
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-6
/
+6
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-1
/
+1
*
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-2
/
+2
*
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
Haoyu Qiu
2022-02-14
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-6
/
+29
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
/
+3
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\
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*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
|
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+4
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/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+2
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\
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*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+2
*
|
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-120
/
+137
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/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+5
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-6
/
+6
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+24
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-22
/
+56
*
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
1
-1
/
+1
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*
Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-09-27
1
-1
/
+1
*
|
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-7
/
+0
*
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
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*
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
|
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
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/
/
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
|
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
/
+5
*
|
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-10
/
+3
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
|
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-3
/
+3
*
|
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+2
*
|
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-7
/
+7
*
|
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-2
/
+2
*
|
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-6
/
+6
*
|
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-5
/
+3
*
|
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
|
Fixing 2D moving platform logic
fabriceci
2021-07-15
1
-3
/
+7
*
|
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-31
/
+0
*
|
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
-0
/
+18
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