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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_server_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-19
1
-0
/
+2
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-6
/
+11
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+0
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-4
/
+4
|
\
|
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-4
/
+4
*
|
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-5
/
+14
*
|
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-5
/
+5
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-14
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-54
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-22
/
+22
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+840